Programme
10 – 10.30
Welcome and introduction to CoLab: Frances Joseph, Deborah Lawler-Dormer
10.30 – 11.15
Media Mirrors and Digital Personas: Kathy Cleland
As the digital other becomes animated, autonomous and responsive, it becomes a true digital subject capable of acting as a partner to its human interlocutors. The use of vision, motion and other sensing technologies to trigger autonomous actions and behaviours means that art works can interact with audiences in lively and unpredictable ways. ‘Media Mirrors and Image Avatars’ examines the ways in which we interact with digital ‘others’ in the form of simulated personas and intelligent computer systems.
11.15 – 12
Mari Velonaki
For Mari Velonaki the dialogues between Human and Machine are personal and poetic, revealing not only the creative potentials between art and technology, but also the profound implications of our being with technology. Velonaki discusses the conceptual, technical and aesthetic implications of this dialogue in relation to her collaboration with mechanical engineers David Rye, Steve Scheding, and Stefan Williams.
12 – 12.30
Responder: Mark Jackson
12.30 – 1.30pm
Lunch Break
1.30 – 2.00pm
Lizzie Muller: Overview of Research and prototyping in interactive art installations
Specialising in interaction, audience experience and interdisciplinary collaboration, Muller discusses her research interests in relation to her role as founding curator of Beta_space at the Powerhouse Museum, Sydney. Beta_space is an experimental environment, which allows the public the opportunity to be creatively involved in the development of new forms of artistic expression, while providing insight into the creative process of artists, technologists, and the experience of audiences.
2.00 – 2.30
Interactive Wearable technology projects and the AUT Textiles Lab: Joan Farrer
It is the future in down town Auckland, an automaton greets you with a virtual hug, and the scanner checks your vital signs and size. The purring voice announces ‘co-creation and customisation this floor, gaming and intelligent clothing first floor, second floor sport and health, emotion and artisanal collections penthouse, track and trace swap shop basement.’ Is this a glimpse of fiction fashion retail, or is it already about to take place on every high street and mall?’ Specializing in ‘intelligent’ textiles and sustainability in the fashion textile sector, Joan Farrer discusses the fashion experience for generation ‘C’.
2.30 – 3.15pm
Thinking Through The Body: body-body focused interactive art research group: George Khut
George Khut produces body-focused interactive artworks that invite audiences to sense and reflect on links between nervous system activity and mental/emotional focus using visuals and sounds that respond to momentary changes in the subject’s physiology. Khut discusses critical approaches to the conceptualisation, production and evaluation of body-focused interactive art practices that he has been researching as part of Thinking Through The Body - ArtLab ‘08, a collaborative research project involving a range of artists and researchers working across areas of interactive art, design and somatic body-work.
3.15 – 3.30pm
Afternoon Tea
3.30 – 4pm
Common Objects – integration of OOP into sculptural practice.
Through a reflection on recent projects Charlton discusses the way that Object Orientated Programming offers “non-programmes” the potential to develop software within the framework of their field research.
Exploring the spatial logic of OOP Charlton combines the sculptural basis of his practice with the syntax of programming, finding a common sensibility and methodology that bridge disciplinarity.
4 – 5pm
Respondent: Wrapping up afternoon – Charles Walker
Q and A and closing : Frances Joseph and Deborah Lawler-Dormer
5.00 – 6pm
Drinks and socialising